Two against two, hole by hole. Pick a partner (or let FLOG auto-assign for you), play best ball or both balls, and the lower team score wins the hole.
Four players, two teams, one match per hole. The math is the only thing that changes between variations.
Two against two. You can pick partners, throw up balls, or let FLOG auto-assign teams for you so everyone partners with everyone once.
In 2-Man Teams it's always match play, hole by hole. Best ball uses each team's lower partner score on the hole. Both balls (high/low) adds both partner scores together. Either way the lower team score wins the hole. Best ball is the standard.
Strokes go to the hardest holes by stroke index. The most common way to play is off the low man in the group: the lowest handicap plays scratch and every other player gets the difference in strokes against them. A stroke turns a net 5 into a net 4 on that hole.
In a standard 18-hole match, the team that wins more holes wins the stake. In a 3 by 6-hole format, each 6-hole match settles on its own and the session's pairings rotate. Tie a 6-hole match and the stake pushes.
Two structural choices and one handicap quirk. Pick before the first tee and the round runs itself.
Two fixed partners for the whole round, one match, one stake. The classic setup. Same partners for 18 holes means the chemistry counts.
The round splits into three 6-hole matches and partners rotate every six holes. Player A partners B for the front 6, C for the middle 6, D for the back 6. Every pairing gets a turn.
Each team's lower partner score counts on the hole, compared match-play against the other team. One hot partner can carry the team. The most forgiving format.
Both partner scores add together hole by hole, compared match-play against the other team's combined score. No throwaway, no hiding a blow-up: high and low both count.
The lowest handicap in the group plays scratch, and every other player gets the difference in strokes, allocated to the hardest holes by stroke index. The standard.
A half-stroke variation. Same low-man baseline, but when the handicap delta is odd, the leftover half-stroke goes on the hardest hole that doesn't already have a full stroke. Common in skins-style groups.
FLOG handles best ball vs both balls, the 6-hole-match rotation, and the Desert Rules half-stroke automatically. Tap a match to see the scorecard.
The 2 Man tab. Three 6-hole matches, three pairings, each match scored hole-by-hole with strokes off the low man.
If your partner is in the fairway in two, best ball says go for it: a birdie's a real result, a double doesn't count. In a both-balls match, that same play can sink the team. Read the format before the swing.
FLOG handles best ball, both balls, the 6-hole-match rotation, and the Desert Rules half-stroke without anyone touching a scorecard.
Two foursomes, one team competition. The bigger cousin.
Read the rules →Three bets in one: front, back and overall, head-to-head.
Read the rules →Sandies, greenies, barkies. The running side game.
Read the rules →The full FLOG rulebook in one place.
Back to directory →