Rotating partners · 4 players

How to play Wolf

Wolf is the thinking golfer's bet. Every hole there's a new Wolf, and the Wolf gets a choice: watch the tee shots and grab a partner, or wave everyone off and take on the whole group alone for double the money. Read it right and you clean up.

Players
4 ideal (3–5 works)
Format
Rotating partners
Scoring
Low team, per hole
Also known as
Lone Wolf
The basics

How Wolf works

One player holds all the power each hole, and a clock to use it.

1

The Wolf rotates every hole

Set a tee order on hole 1. Each hole a different player is the Wolf, the one with the decision to make. Over 16 holes everyone is Wolf four times; holes 17 and 18 have a twist (below).

2

Wolf hits first, then watches the others

In the traditional version the Wolf tees off first, then watches the other three drives in order. Right after a player's tee shot, the Wolf can claim them as a partner, but must decide before the next player hits. Pass on a good drive and it's gone for the hole. (Some groups play "Wolf last" instead, see variations below.)

3

Partner up, or go it alone

Pick a partner and it's 2-on-2 for the hole. Like nobody's drive? Decline all three and play Lone Wolf for double stakes. Want bigger swings? Call Blind Wolf right after your own drive (sight unseen on the others), or Pig before you even tee off (sight unseen on everyone). Less information means a higher multiplier.

4

Low team wins the hole

Best net score on each side wins the hole for that team. Everyone on the winning side collects the bet from everyone on the losing side, multiplied if the Wolf went it alone.

The multipliers

Going it alone, for more

The Wolf can commit to playing alone at three escalating moments. The earlier you call it, the less you know, and the bigger the multiplier.

Lone Wolf

Called after seeing all three other drives. The Wolf turns everyone down and plays one against three. Stakes double. The standard "I've got this" move.

Blind Wolf

Called right after the Wolf's own tee shot, before anyone else hits. The Wolf has seen one drive (their own) and commits sight unseen on the others. Triple stakes for the early commit.

Pig

Called before the Wolf even tees off. No drives seen, not even your own. Quadruple stakes, the maximum swing on the card.

Variation

Wolf tees off last

A popular alternative: the Wolf hits last and sees every other drive before committing. Easier read, less drama. Blind and Pig don't really fit this version, since the Wolf has full information by the time they pick. Agree on which version you're playing before the round.

House rule

Last-place rule (17 & 18)

On the closing holes the player in last place becomes the Wolf, a built-in catch-up so the game stays live to the 18th green.

House rule

Tie carries over

A pushed hole pays nobody, but its value can carry to the next hole, stacking the stakes until someone wins one.

Setup

Set the base bet

Pick a per-opponent amount, say $5. You settle with each player on the other side, so a 2-on-2 hole is $10 a head. Lone, Blind and Pig multiply that by 2, 3 and 4.

In the app

What it looks like in FLOG

FLOG tracks who's Wolf each hole, the partner pick or lone call, the multiplier, and the running money.

🐺 Wolf · $5 base Live · thru 5
Hole 1 Michael + Scott won +$10 each
Hole 2 Lone Wolf (Marc) lost −$30 Marc
Hole 3 Blind Wolf (Teddy) won 3× +$45 Teddy
Hole 4 Pushed, carries to 5 $0
Hole 5 Wolf team won (2× carry) +$20 each
Teddy, round total thru 5 +$65

A live Wolf card: partner holes, a busted Lone Wolf, a Blind Wolf payday, and a carryover.

Play smart

Strategy & etiquette

Wolf is a game of patience and tee order

Each drive you watch is information you didn't have before. The discipline is resisting the urge to grab the first decent shot, then committing the moment a better one shows up. Sometimes the right play is to wait for a bomb; sometimes it's to wave everyone off and pounce alone.

Questions

Wolf FAQ

How do you play Wolf in golf?
Each hole one player is the Wolf, rotating in tee order. In the traditional version the Wolf tees off first, then watches the other three drives in order and either claims one as a partner for a 2-on-2 hole, or declines everyone and plays Lone Wolf, one against three for double stakes. The low team score wins the hole.
Does the Wolf tee off first or last?
The traditional rules have the Wolf tee off first, then decide on partners as each of the other three drives lands. A popular house variation flips it: the Wolf tees off last, seeing every drive before committing. Easier decision, but less drama, and the Blind / Pig multipliers only really fit the Wolf-first version. Agree on which one you're playing before the round.
When does the Wolf have to pick a partner?
Immediately after a player tees off, and before the next player hits. If the Wolf passes on a player's drive, that player can't be chosen later on that hole. Pass on all three and the Wolf is Lone by default.
What's the difference between Lone Wolf, Blind Wolf and Pig?
All three mean the Wolf plays alone against the group, with the multiplier scaling to how little information the Wolf had when they committed. Lone Wolf (2×) is called after all three other drives. Blind Wolf (3×) is called right after the Wolf's own tee shot, before anyone else hits. Pig (4×) is called before the Wolf even tees off, no drives seen at all.
How many players do you need for Wolf?
Four is ideal: it gives clean 2-on-2 holes and a four-hole Wolf rotation. It can be played with three or five, though the partner math and rotation change.
What is the last-place rule?
A common house rule for holes 17 and 18: instead of the normal rotation, the player in last place is made the Wolf. It gives a trailing player extra chances to go Lone and catch up, keeping the game alive to the finish.

Make the call. We'll keep the score.

FLOG tracks every Wolf, every partner pick, every lone call and multiplier, so you can focus on reading the tee shots.

Try it free → Browse all games
Keep reading

Explore other games