Throw the hammer, double the stakes. The other side can take the new bet, throw it back at you for double-double, or just concede and pay the old one. It's the doubling cube from backgammon, brought to the golf course, and it turns a quiet hole into a real decision.
It's match play with one extra button. Anyone can throw the hammer at any point. From there, three options, no other rules.
Pick a starting number, like $5 per hole. That's the hammer's base. Every throw doubles it, every re-hammer doubles it again. The starting number sets the ceiling, and the ceiling moves fast.
Anytime during the hole (or match), one side calls "hammer." The stake doubles. The other side now has to choose: accept and play on, decline and pay, or re-hammer back. Throwing is a tool, not an obligation.
Accept means you take the new stake and play on. Decline means you concede the hole (or match) immediately and pay the old stake. Re-hammer doubles again and sends it back, the original thrower now has to choose. Each cycle doubles.
Whoever wins the hole (or match) collects the current stake from the other side. In hole-by-hole mode, the next hole resets. In match-long mode, the doubling cube stays on the table for the rest of 18.
Two structurally different games. Pick one for the round; mixing them is more confusing than fun.
Every hole is its own match. Throw the hammer on hole 4, win or lose hole 4, settle, move on. The stake resets every hole. More throws, smaller maximum damage, more action.
One 18-hole match. The stake stays alive the whole round and the doubles compound. One throw on hole 2, one re-hammer on hole 9, one more on hole 14 and the stake is 8× the base by 18.
Two players, head-to-head. The simplest setup. The decisions are pure: you against them, nothing to hide behind.
Two teams of two, best-ball scoring per hole. Stake is per-man against each opponent: a $5 base hammer in 2v2 means $5 to each of your 2 opponents, so each player on the losing team pays $10 and each winner collects $10. The throws are team decisions; partners talk it through.
Optional. When one side goes a set number down in match-long mode, the stake doubles automatically once per match. Caps the damage from no one wanting to throw a real hammer late in a lopsided round.
FLOG keeps the hammer always-visible on the score-entry screen. One tap to throw, accept, decline or re-hammer; the match score footer updates instantly and the Hole Ledger color-codes every entry from your point of view.
The Hammer action card. Always expanded on score entry. Throw, accept, decline, or re-hammer with one tap. Breadcrumb above shows the throw chain; the match score updates live.
The right time to throw is the moment your position gets meaningfully better than your opponent's: you stuff a wedge, they're in a fairway bunker, the hole flipped. Throwing a hammer because you're frustrated is a fast way to lose money. The cube rewards reading the situation.
FLOG keeps the hammer one tap away on every hole, color-codes the ledger from your perspective, and shows the throw chain in the breadcrumb so no one can lose track of the stake.
The other strategic-multiplier game. Pick partners, or go alone.
Read the rules →The press is Hammer's closest cousin. Three bets in one.
Read the rules →Pairs the same way as 2v2 Hammer. Match play, best ball.
Read the rules →The full FLOG rulebook in one place.
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